|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of iLight in crystalspace.jbind.impl.engine.engine |
Methods in crystalspace.jbind.impl.engine.engine that return iLight | |
iLight |
csEngine.createLight(java.lang.String name,
csVector3 pos,
float radius,
csColor color,
boolean pseudoDyn)
|
iLight |
csEngine.findLight(java.lang.String Name,
boolean RegionOnly)
|
iLight |
csEngine.findLight(java.lang.String Name)
|
iLight |
csEngine.findLightID(java.lang.String light_id)
|
Methods in crystalspace.jbind.impl.engine.engine with parameters of type iLight | |
void |
csEngine.forceRelight(iLight light,
iRegion region)
|
void |
csEngine.forceRelight(iLight light)
|
int |
csEngine.getNearbyLights(iSector sector,
csBox3 box,
int flags,
iLight[] lights,
int max_num_lights)
|
int |
csEngine.getNearbyLights(iSector sector,
csVector3 pos,
int flags,
iLight[] lights,
int max_num_lights)
|
void |
csEngine.removeLight(iLight light)
|
Uses of iLight in crystalspace.jbind.impl.engine.light |
Classes in crystalspace.jbind.impl.engine.light that implement iLight | |
class |
csLight
|
Methods in crystalspace.jbind.impl.engine.light that return iLight | |
iLight |
csLight.getNext()
|
iLight |
csLightList.findByID(java.lang.String id)
|
iLight |
csLightList.findByName(java.lang.String Name)
|
iLight |
csLightList.get(int n)
|
iLight |
csLightIterator.next()
|
Methods in crystalspace.jbind.impl.engine.light with parameters of type iLight | |
int |
csLightList.add(iLight obj)
|
int |
csLightList.find(iLight obj)
|
boolean |
csLightList.remove(iLight obj)
|
void |
csLightCallback.onColorChange(iLight light,
csColor newcolor)
|
void |
csLightCallback.onPositionChange(iLight light,
csVector3 newpos)
|
void |
csLightCallback.onSectorChange(iLight light,
iSector newsector)
|
void |
csLightCallback.onRadiusChange(iLight light,
float newradius)
|
void |
csLightCallback.onDestroy(iLight light)
|
Uses of iLight in crystalspace.jbind.impl.engine.mesh |
Methods in crystalspace.jbind.impl.engine.mesh with parameters of type iLight | |
void |
csMeshWrapper.drawLight(iRenderView rview,
iLight light)
|
void |
csMeshWrapper.drawShadow(iRenderView rview,
iLight light)
|
void |
csMeshWrapper.updateLighting(iLight[] lights,
int num_lights)
|
Uses of iLight in crystalspace.jbind.impl.engine.objwatch |
Methods in crystalspace.jbind.impl.engine.objwatch that return iLight | |
iLight |
csObjectWatcher.getLastLight()
|
iLight |
csObjectWatcher.getLight(int idx)
|
Methods in crystalspace.jbind.impl.engine.objwatch with parameters of type iLight | |
void |
csObjectWatcher.removeLight(iLight light)
|
void |
csObjectWatcher.watchLight(iLight light)
|
void |
csObjectWatcherListener.objectChanged(int op,
iMovable movable,
iLight light)
|
Uses of iLight in crystalspace.jbind.impl.map.ldrctxt |
Methods in crystalspace.jbind.impl.map.ldrctxt that return iLight | |
iLight |
csLoaderContext.findLight(java.lang.String name)
|
Uses of iLight in crystalspace.jbind.impl.mesh.lighting |
Methods in crystalspace.jbind.impl.mesh.lighting with parameters of type iLight | |
void |
csLightingInfo.lightChanged(iLight light)
|
void |
csLightingInfo.lightDisconnect(iLight light)
|
Uses of iLight in crystalspace.jbind.impl.mesh.object |
Methods in crystalspace.jbind.impl.mesh.object with parameters of type iLight | |
void |
csMeshObject.updateLighting(iLight[] lights,
iMovable movable)
|
Uses of iLight in crystalspace.jbind.interfaces.iengine.engine |
Methods in crystalspace.jbind.interfaces.iengine.engine that return iLight | |
iLight |
iEngine.createLight(java.lang.String name,
csVector3 pos,
float radius,
csColor color,
boolean pseudoDyn)
Create a static/pseudo-dynamic light. |
iLight |
iEngine.findLight(java.lang.String Name)
Find a static/pseudo-dynamic light by name. |
iLight |
iEngine.findLight(java.lang.String Name,
boolean RegionOnly)
Find a static/pseudo-dynamic light by name. |
iLight |
iEngine.findLightID(java.lang.String light_id)
Find a static/pseudo-dynamic light by id. |
Methods in crystalspace.jbind.interfaces.iengine.engine with parameters of type iLight | |
void |
iEngine.forceRelight(iLight light)
Force a relight for the given light. |
void |
iEngine.forceRelight(iLight light,
iRegion region)
Force a relight for the given light. |
void |
iEngine.removeLight(iLight light)
Remove a light and update all lightmaps. |
int |
iEngine.getNearbyLights(iSector sector,
csVector3 pos,
int flags,
iLight[] lights,
int max_num_lights)
This routine returns all lights which might affect an object at some position according to the following flags: |
int |
iEngine.getNearbyLights(iSector sector,
csBox3 box,
int flags,
iLight[] lights,
int max_num_lights)
This routine returns all lights which might affect an object with some bounding box according to the following flags: |
Uses of iLight in crystalspace.jbind.interfaces.iengine.light |
Methods in crystalspace.jbind.interfaces.iengine.light that return iLight | |
iLight |
iLightList.get(int n)
Return a light by index. |
iLight |
iLightList.findByName(java.lang.String Name)
Find a light by name. |
iLight |
iLightList.findByID(java.lang.String id)
Find a light by its ID value (16-byte MD5). |
iLight |
iLight.getNext()
Get the next dynamic light in the list. @ TEMPORARY. @ Implemented in csLight::Light, and csIsoFakeLight. |
iLight |
iLightIterator.next()
Get light from iterator. |
Methods in crystalspace.jbind.interfaces.iengine.light with parameters of type iLight | |
int |
iLightList.add(iLight obj)
Add a light. |
boolean |
iLightList.remove(iLight obj)
Remove a light. |
int |
iLightList.find(iLight obj)
Find a light and return its index. |
void |
iLightCallback.onColorChange(iLight light,
csColor newcolor)
Light color will be changed. |
void |
iLightCallback.onPositionChange(iLight light,
csVector3 newpos)
Light position will be changed. |
void |
iLightCallback.onSectorChange(iLight light,
iSector newsector)
Sector will be changed. |
void |
iLightCallback.onRadiusChange(iLight light,
float newradius)
Radius will be changed. |
void |
iLightCallback.onDestroy(iLight light)
Light will be destroyed. |
Uses of iLight in crystalspace.jbind.interfaces.iengine.mesh |
Methods in crystalspace.jbind.interfaces.iengine.mesh with parameters of type iLight | |
void |
iMeshWrapper.updateLighting(iLight[] lights,
int num_lights)
Light object according to the given array of lights (i.e. |
void |
iMeshWrapper.drawShadow(iRenderView rview,
iLight light)
Draws the shadow buffer pass. |
void |
iMeshWrapper.drawLight(iRenderView rview,
iLight light)
Draws the diffuse light mesh object. |
Uses of iLight in crystalspace.jbind.interfaces.iengine.objwatch |
Methods in crystalspace.jbind.interfaces.iengine.objwatch that return iLight | |
iLight |
iObjectWatcher.getLastLight()
Get the last light.Only valid if the last operation(GetLastOperation()) is one of CS_WATCH_LIGHT_. |
iLight |
iObjectWatcher.getLight(int idx)
Get the specified watched light.Implemented in csObjectWatcher |
Methods in crystalspace.jbind.interfaces.iengine.objwatch with parameters of type iLight | |
void |
iObjectWatcher.removeLight(iLight light)
Remove a light to watch.Implemented in csObjectWatcher |
void |
iObjectWatcher.watchLight(iLight light)
Add a light to watch.Implemented in csObjectWatcher |
void |
iObjectWatcherListener.objectChanged(int op,
iMovable movable,
iLight light)
A change has occured. |
Uses of iLight in crystalspace.jbind.interfaces.imap.ldrctxt |
Methods in crystalspace.jbind.interfaces.imap.ldrctxt that return iLight | |
iLight |
iLoaderContext.findLight(java.lang.String name)
Find a light. |
Uses of iLight in crystalspace.jbind.interfaces.imesh.lighting |
Methods in crystalspace.jbind.interfaces.imesh.lighting with parameters of type iLight | |
void |
iLightingInfo.lightChanged(iLight light)
Indicate that some light has changed. |
void |
iLightingInfo.lightDisconnect(iLight light)
Indicate that some light no longer affects this mesh. |
Uses of iLight in crystalspace.jbind.interfaces.imesh.object |
Methods in crystalspace.jbind.interfaces.imesh.object with parameters of type iLight | |
void |
iMeshObject.updateLighting(iLight[] lights,
iMovable movable)
Update lighting for the object on the given position. |
|
|||||||||||
PREV NEXT | FRAMES NO FRAMES |