Extend this polygon with another polygon so that the resulting polygon is:
(a) still convex, (b) fully contains this polygon, and (c) contains
as much as possible of the other polgon.
F
FLOAT -
Static variable in class crystalspace.jbind.impl.csgfx.shadervar.csShaderVariable
When this number changes you know the polygon mesh has changed
(deformation has occured); since the last time you got another number from
this function.
return the final comment at the end of the configuration file Implemented
in csWin32RegistryConfig, csConfigFile, csConfigManager, and
csDefaultsConfig.
Get the last operation that occured.This will be one of : * CS_WATCH_NONE :
nothing happened yet. * CS_WATCH_LIGHT_DESTROY : light is destroyed. *
CS_WATCH_LIGHT_MOVE : light has moved. * CS_WATCH_LIGHT_COLOR : light has
changed color. * CS_WATCH_LIGHT_SECTOR : light has changed sector. *
CS_WATCH_LIGHT_RADIUS : light has changed radius. *
CS_WATCH_MOVABLE_DESTROY : movable is destroyed. *
CS_WATCH_MOVABLE_CHANGED : movable is changed Implemented in
csObjectWatcher
This is the basic interface: all other interfaces should be derived from
this one, this will allow us to always use at least some minimal
functionality given any interface pointer.
The iEventCord is an interface provided by an event queue to any event
handlers wanting to receive some subclasses of events ASAP in a specified
priority, bypassing the queue itself.
When you create an offscreen canvas (CreateOffscreenCanvas()) then you can
use this callback to get informed when the texture has been modified
(FinishDraw() called) or a palette entry is modified.
Objects using services provided by the vertexbuffermanager can register with
the manager to receive information about it current state, e.g. the manager
tells its clients if he is going down, closes etc.
This is a special routine which is called for example when the application
is going to be suspended (suspended means "frozen", that is, application
is forced to not run for some time).
play() -
Method in interface crystalspace.jbind.interfaces.isound.handle.iSoundHandle
play an instance of this sound For Loop == true it returns a iSoundSource you have to Stop (); if you want to get rid of the looping sound (also if you want to unload your SoundRenderer); If Loop is false 0 is returned
play an instance of this sound For Loop == true it returns a iSoundSource you have to Stop (); if you want to get rid of the looping sound (also if you want to unload your SoundRenderer); If Loop is false 0 is returned
play() -
Method in interface crystalspace.jbind.interfaces.isound.source.iSoundSource
Play the sound.
play(long) -
Method in interface crystalspace.jbind.interfaces.isound.source.iSoundSource
Spherical Linear Interpolation between two quaternions Calculated
between this class & the second quaternion by the slerp factor and
returned as a new quaternion.