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java.lang.Object crystalspace.jbind.impl.csNativeObject crystalspace.jbind.impl.csgeom.vector3.csVector3
A 3D vector.
Field Summary |
Fields inherited from class crystalspace.jbind.impl.csNativeObject |
ImplFactory, nPointer |
Constructor Summary | |
csVector3()
Make a new vector. |
|
csVector3(csDVector3 dv)
Conversion from double precision vector to single. |
|
csVector3(csVector3 v)
Copy Constructor. |
|
csVector3(float m)
Make a new initialized vector. |
|
csVector3(float ix,
float iy)
Make a new vector and initialize with the given values. |
|
csVector3(float ix,
float iy,
float iz)
Make a new vector and initialize with the given values. |
|
csVector3(iPointer nPointer)
Create a java csVector3 object which points to the native csVector3 nPointer. |
Method Summary | |
csVector3 |
add()
Unary + operator. |
static csDVector3 |
add(csDVector3 v1,
csVector3 v2)
Add two vectors of differing type, raise the csVector3 to DVector3. |
csVector3 |
add(csVector3 v)
Add another vector to this vector. |
static csDVector3 |
add(csVector3 v1,
csDVector3 v2)
Add two vectors of differing type, raise the csVector3 to DVector3. |
static csVector3 |
add(csVector3 v1,
csVector3 v2)
Add two vectors. |
void |
cross(csVector3 px,
csVector3 py)
Take cross product of two vectors and put result in this vector. |
static csDVector3 |
div(csVector3 v,
double f)
Divide a vector by a scalar double. |
static csVector3 |
div(csVector3 v,
float f)
Divide a vector by a scalar. |
static csVector3 |
div(csVector3 v,
int f)
Divide a vector by a scalar int. |
csVector3 |
div(float f)
Divide this vector by a scalar. |
static boolean |
equals(csVector3 v1,
csVector3 v2)
Check if two vectors are equal. |
boolean |
equals(java.lang.Object obj)
Check if two vectors are equal. |
static boolean |
greater(float f,
csVector3 v)
Test if each component of a vector is less than a small epsilon value. |
protected boolean |
isNativePointerValidSafe(long nPointer)
|
boolean |
isZero()
Query if the vector is zero. precision = SMALL_EPSILON |
boolean |
isZero(float precision)
Query if the vector is zero. |
float |
item(int n)
Returns n-th component of the vector. |
void |
item(int n,
float f)
Returns n-th component of the vector. |
static boolean |
less(csVector3 v,
float f)
Test if each component of a vector is less than a small epsilon value. |
csVector3 |
minus()
Unary - operator. |
static csDVector3 |
minus(csDVector3 v1,
csVector3 v2)
Subtract two vectors of differing type, cast to double. |
csVector3 |
minus(csVector3 v)
Subtract another vector from this vector. |
static csDVector3 |
minus(csVector3 v1,
csDVector3 v2)
Subtract two vectors of differing type, cast to double. |
static csVector3 |
minus(csVector3 v1,
csVector3 v2)
Subtract two vectors. |
static csVector3 |
mod(csVector3 v1,
csVector3 v2)
Take the cross product of two vectors. |
static float |
mul(csVector3 v1,
csVector3 v2)
Take the dot product of two vectors. |
static csDVector3 |
mul(csVector3 v,
double f)
Multiply a vector and a scalar double. |
static csVector3 |
mul(csVector3 v,
float f)
Multiply a vector and a scalar. |
static csVector3 |
mul(csVector3 v,
int f)
Multiply a vector and a scalar int. |
static csDVector3 |
mul(double f,
csVector3 v)
Multiply a vector and a scalar double. |
csVector3 |
mul(float f)
Multiply this vector by a scalar. |
static csVector3 |
mul(float f,
csVector3 v)
Multiply a vector and a scalar. |
static csVector3 |
mul(int f,
csVector3 v)
Multiply a vector and a scalar int. |
protected void |
nDelete(long pointer)
|
static boolean |
nEquals(csVector3 v1,
csVector3 v2)
Check if two vectors are not equal. |
float |
norm()
Returns the norm of this vector. |
static float |
norm(csVector3 v)
Returns the norm (magnitude) of a vector. |
void |
normalize()
Scale this vector to length = 1.0;. |
static csVector3 |
projectl(csVector3 v1,
csVector3 v2)
Project one vector onto another. |
static csVector3 |
projectr(csVector3 v1,
csVector3 v2)
Project one vector onto another. |
void |
set(csVector3 v)
Set the value of this vector. |
void |
set(float sx,
float sy,
float sz)
Set the value of this vector. |
float |
squaredNorm()
Return the squared norm (magnitude) of this vector. |
csVector3 |
unit()
Returns the unit vector in the direction of this vector. |
static csVector3 |
unit(csVector3 v)
Normalizes a vector to a unit vector. |
float |
x()
The X component of the vector. |
void |
x(float x)
The X component of the vector. |
float |
y()
The Y component of the vector. |
void |
y(float y)
The Y component of the vector. |
float |
z()
The Z component of the vector. |
void |
z(float z)
The Z component of the vector. |
Methods inherited from class crystalspace.jbind.impl.csNativeObject |
changePointer, finalize, getPointer, getPointer, getPointerArray, hashCode, isMemoryOwner, isNativePointerValid, newNativeObject, setMemoryOwner, toString |
Methods inherited from class java.lang.Object |
clone, getClass, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public csVector3(iPointer nPointer)
nPointer
- public csVector3()
public csVector3(float m)
m
- public csVector3(float ix, float iy)
ix
- iy
- public csVector3(float ix, float iy, float iz)
ix
- iy
- iz
- public csVector3(csVector3 v)
v
- public csVector3(csDVector3 dv)
dv
- Method Detail |
protected void nDelete(long pointer)
nDelete
in class csNativeObject
csNativeObject.nDelete(long)
protected boolean isNativePointerValidSafe(long nPointer)
isNativePointerValidSafe
in class csNativeObject
crystalspace.jbind.impl.csNativeObject#isNativePointerValidSafe()
public final void cross(csVector3 px, csVector3 py)
px
- py
- public final float item(int n)
n
-
public final void item(int n, float f)
n
-
public final csVector3 add(csVector3 v)
v
-
public final csVector3 minus(csVector3 v)
v
-
public final csVector3 mul(float f)
f
-
public final csVector3 div(float f)
f
-
public csVector3 add()
public final csVector3 minus()
public final void set(float sx, float sy, float sz)
sx
- sy
- sz
- public final void set(csVector3 v)
v
- public final float norm()
public final float squaredNorm()
public final csVector3 unit()
public final void normalize()
public final boolean isZero()
public final boolean isZero(float precision)
precision
-
public static final float norm(csVector3 v)
v
-
public static final csVector3 unit(csVector3 v)
v
-
public final float x()
public final void x(float x)
x
- public final float y()
public final void y(float y)
y
- public final float z()
public final void z(float z)
z
- public static final csVector3 add(csVector3 v1, csVector3 v2)
v1
- v2
-
public static final csDVector3 add(csDVector3 v1, csVector3 v2)
v1
- v2
-
public static final csDVector3 add(csVector3 v1, csDVector3 v2)
v1
- v2
-
public static final csVector3 minus(csVector3 v1, csVector3 v2)
v1
- v2
-
public static final csDVector3 minus(csVector3 v1, csDVector3 v2)
v1
- v2
-
public static final csDVector3 minus(csDVector3 v1, csVector3 v2)
v1
- v2
-
public static final float mul(csVector3 v1, csVector3 v2)
v1
- v2
-
public static final csVector3 mod(csVector3 v1, csVector3 v2)
v1
- v2
-
public static final csVector3 mul(csVector3 v, float f)
v
- f
-
public static final csVector3 mul(float f, csVector3 v)
f
- v
-
public static final csDVector3 mul(csVector3 v, double f)
v
- f
-
public static final csDVector3 mul(double f, csVector3 v)
f
- v
-
public static final csVector3 mul(csVector3 v, int f)
v
- f
-
public static final csVector3 mul(int f, csVector3 v)
f
- v
-
public static final csVector3 div(csVector3 v, float f)
v
- f
-
public static final csDVector3 div(csVector3 v, double f)
v
- f
-
public static final csVector3 div(csVector3 v, int f)
v
- f
-
public static final boolean equals(csVector3 v1, csVector3 v2)
v1
- v2
-
public static final boolean nEquals(csVector3 v1, csVector3 v2)
v1
- v2
-
public static csVector3 projectr(csVector3 v1, csVector3 v2)
v1
- v2
-
public static final csVector3 projectl(csVector3 v1, csVector3 v2)
v1
- v2
-
public static boolean less(csVector3 v, float f)
v
- f
-
public static final boolean greater(float f, csVector3 v)
f
- v
-
public final boolean equals(java.lang.Object obj)
equals
in class csNativeObject
Object.equals(java.lang.Object)
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