Uses of Interface
crystalspace.jbind.interfaces.ivideo.rndbuf.iRenderBuffer

Packages that use iRenderBuffer
crystalspace.jbind.impl.csgfx.shadervar   
crystalspace.jbind.impl.video.graph3d   
crystalspace.jbind.impl.video.rndbuf   
crystalspace.jbind.interfaces.ivideo.graph3d   
 

Uses of iRenderBuffer in crystalspace.jbind.impl.csgfx.shadervar
 

Methods in crystalspace.jbind.impl.csgfx.shadervar with parameters of type iRenderBuffer
 boolean csShaderVariable.getValue(iRenderBuffer value)
          Retrieve a iRenderBuffer.
 boolean csShaderVariable.setValue(iRenderBuffer value)
          Store a render buffer.
 

Uses of iRenderBuffer in crystalspace.jbind.impl.video.graph3d
 

Methods in crystalspace.jbind.impl.video.graph3d that return iRenderBuffer
 iRenderBuffer csGraphics3D.createRenderBuffer(int size, int type, int componentType, int componentCount, boolean index)
           
 

Methods in crystalspace.jbind.impl.video.graph3d with parameters of type iRenderBuffer
 void csGraphics3D.createInterleavedRenderBuffers(int size, int type, int count, iRenderBuffer buffers)
           
 void csGraphics3D.setBufferState(int attribs, iRenderBuffer[] buffers, int count)
           
 

Uses of iRenderBuffer in crystalspace.jbind.impl.video.rndbuf
 

Classes in crystalspace.jbind.impl.video.rndbuf that implement iRenderBuffer
 class csRenderBuffer
           
 

Uses of iRenderBuffer in crystalspace.jbind.interfaces.ivideo.graph3d
 

Methods in crystalspace.jbind.interfaces.ivideo.graph3d that return iRenderBuffer
 iRenderBuffer iGraphics3D.createRenderBuffer(int size, int type, int componentType, int componentCount, boolean index)
          Create a renderbuffer.
 

Methods in crystalspace.jbind.interfaces.ivideo.graph3d with parameters of type iRenderBuffer
 void iGraphics3D.createInterleavedRenderBuffers(int size, int type, int count, iRenderBuffer buffers)
          Create an interleaved renderbuffer (You would use this then set stride to determine offset and stride of the interleaved buffer.
 void iGraphics3D.setBufferState(int attribs, iRenderBuffer[] buffers, int count)
          Activate or deactivate all given buffers depending on the value of 'buffers' for that index.