crystalspace.jbind.interfaces.ivideo.txtmgr
Interface iTextureManager

All Superinterfaces:
iBase, iPointer
All Known Implementing Classes:
csTextureManager

public interface iTextureManager
extends iBase

This is the standard texture manager interface. A 3D rasterizer will have to implement a subclass of this one and return a pointer to it in Graphics3D. This class is responsible for receiving all textures from the 3D engine, converting them to an internal format if needed, calculating a palette if needed, and calculating all lookup tables related to the textures. Mipmap creation is also done in this class.

Author:
Java wrapper - Quentin Anciaux, c++ version - http://crystal.sourceforge.net/docs/online/pubapi/structiTextureManager.php

Method Summary
 iSuperLightmap createSuperLightmap(int width, int height)
          Create a new super lightmap with the specified dimensions.
 void freeImages()
          Call this function if you want to release all iImage's as given to this texture manager.
 void freeMaterials()
          Call this function if you want to release all iMaterial's as given to this texture manager.
 float[] getLightmapRendererCoords(int slmWidth, int slmHeight, int lm_x1, int lm_y1, int lm_x2, int lm_y2)
          Retrieve the coordinates of a lightmap in the its superlightmap, in a system the renderer uses internally.
 int[] getMaxTextureSize()
          Request maximum texture dimensions.
 int getTextureFormat()
          Query the basic format of textures that can be registered with this texture manager.
 void prepareMaterials()
          Prepare all materials.
 void prepareTextures()
          After all textures have been added, this function does all needed calculations (palette, lookup tables, mipmaps, ...);.
 iMaterialHandle registerMaterial(iMaterial material)
          Register a material.
 iMaterialHandle registerMaterial(iTextureHandle txthandle)
          Register a material based on a texture handle.
 iTextureHandle registerTexture(iImage image, int flags)
          Register a texture.
 void setVerbose(boolean vb)
          Set verbose mode on/off.
 
Methods inherited from interface crystalspace.jbind.interfaces.iutil.scf.iBase
decRef, getName, getRefCount, getVersion, incRef, queryInterface, queryInterfaceSafe
 
Methods inherited from interface crystalspace.jbind.interfaces.iPointer
changePointer, getPointer, isMemoryOwner, setMemoryOwner
 

Method Detail

createSuperLightmap

public iSuperLightmap createSuperLightmap(int width,
                                          int height)
Create a new super lightmap with the specified dimensions.

Parameters:
width -
height -
Returns:

freeImages

public void freeImages()
Call this function if you want to release all iImage's as given to this texture manager. After FreeImages(); has been called it is no longer allowed to call Prepare(); again. So the advantage of calling FreeImages(); is that you gain memory (may be a lot); but the disadvantage is that when you want to add textures later you have to reload them all and start all over.


freeMaterials

public void freeMaterials()
Call this function if you want to release all iMaterial's as given to this texture manager.


getLightmapRendererCoords

public float[] getLightmapRendererCoords(int slmWidth,
                                         int slmHeight,
                                         int lm_x1,
                                         int lm_y1,
                                         int lm_x2,
                                         int lm_y2)
Retrieve the coordinates of a lightmap in the its superlightmap, in a system the renderer uses internally. Calculate lightmap U/Vs within this bounds when they are intended to be passed to the renderer.

Parameters:
slmWidth -
slmHeight -
lm_x1 -
lm_y1 -
lm_x2 -
lm_y2 -
Returns:

getMaxTextureSize

public int[] getMaxTextureSize()
Request maximum texture dimensions.

Returns:

getTextureFormat

public int getTextureFormat()
Query the basic format of textures that can be registered with this texture manager. It is very likely that the texture manager will reject the texture if it is in an improper format. The alpha channel is optional; the texture can have it and can not have it. Only the bits that fit the CS_IMGFMT_MASK mask matters.

Returns:

prepareMaterials

public void prepareMaterials()
Prepare all materials.


prepareTextures

public void prepareTextures()
After all textures have been added, this function does all needed calculations (palette, lookup tables, mipmaps, ...);. PrepareTextures (); must be able to handle being called twice or more without ill effects. Note that it is in this stage that the original image that is attached to a texture is scaled so that it fits hardware requirements. So it is important to realize that calling this function may actually change the images from which you created the textures!


registerMaterial

public iMaterialHandle registerMaterial(iTextureHandle txthandle)
Register a material based on a texture handle. This is a short-cut to quickly make materials based on a single texture. The material is unregistered at destruction, i.e. as soon as the last reference to the material handle is released.

Parameters:
txthandle -
Returns:

registerMaterial

public iMaterialHandle registerMaterial(iMaterial material)
Register a material. The input material is IncRef'd and DecRef'ed later when FreeMaterials (); is called or the material handle is destroyed by calling DecRef on it enough times. If you want to keep the input material make sure you have called IncRef yourselves. The material is unregistered at destruction, i.e. as soon as the last reference to the material handle is released.

Parameters:
material -
Returns:

registerTexture

public iTextureHandle registerTexture(iImage image,
                                      int flags)
Register a texture. The given input image is IncRef'd and DecRef'ed later when FreeImages (); is called. If you want to keep the input image make sure you have called IncRef yourselves. The texture is not converted immediately. Instead, you can make intermediate calls to iTextureHandle::SetKeyColor ();. Finally, if you want to merge the texture into the current environment, you should call txt->Prepare();. Alternatively you can call the PrepareTextures (); method to compute a optimal palette and convert all the textures into the internal format. This function returns a handle which should be given to the 3D rasterizer or 2D driver when drawing or otherwise using the texture. The `flags' contains one or several of CS_TEXTURE_XXX flags OR'ed together. They define the mode texture is going to be used in. The texture manager will reject the texture if it is an inappropiate format (see GetTextureFormat (); method);. The texture is unregistered at destruction, i.e. as soon as the last reference to the texture handle is released. If CS_USE_NEW_RENDERER is enabled param target specifies the texture target. Defines for that can be found in ivideo/texture.h Note! This function will NOT scale the texture to fit hardware restrictions. This is done later when Prepare(); is called.

Parameters:
image -
flags -
Returns:

setVerbose

public void setVerbose(boolean vb)
Set verbose mode on/off. In verbose mode, texture manager will Printf(); through the system driver during all initialization and preparation operations.

Parameters:
vb -