Uses of Class
crystalspace.jbind.impl.mesh.thing.csPolygonRange

Packages that use csPolygonRange
crystalspace.jbind.impl.mesh.thing   
crystalspace.jbind.interfaces.imesh.thing   
 

Uses of csPolygonRange in crystalspace.jbind.impl.mesh.thing
 

Methods in crystalspace.jbind.impl.mesh.thing that return csPolygonRange
static csPolygonRange csPolygonRange.CS_POLYRANGE_LAST()
           
 

Methods in crystalspace.jbind.impl.mesh.thing with parameters of type csPolygonRange
 void csThingFactoryState.setPolygonMaterial(csPolygonRange range, iMaterialWrapper material)
           
 void csThingFactoryState.setPolygonTextureMapping(csPolygonRange range, float len1)
           
 void csThingFactoryState.addPolygonVertex(csPolygonRange range, csVector3 vt)
           
 void csThingFactoryState.addPolygonVertex(csPolygonRange range, int vt)
           
 void csThingFactoryState.resetPolygonFlags(csPolygonRange range, int flags)
           
 void csThingFactoryState.setPolygonFlags(csPolygonRange range, int mask, int flags)
           
 void csThingFactoryState.setPolygonFlags(csPolygonRange range, int flags)
           
 void csThingFactoryState.setPolygonName(csPolygonRange range, java.lang.String name)
           
 void csThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csMatrix3 m, csVector3 v)
           
 void csThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector2 uv1, csVector2 uv2, csVector2 uv3)
           
 void csThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector3 p1, csVector2 uv1, csVector3 p2, csVector2 uv2, csVector3 p3, csVector2 uv3)
           
 void csThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector3 v_orig, csVector3 v1, float len1, csVector3 v2, float len2)
           
 void csThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector3 v_orig, csVector3 v1, float len1)
           
 void csThingFactoryState.setPolygonTextureMappingEnabled(csPolygonRange range, boolean enabled)
           
 void csThingFactoryState.setPolygonVertexIndices(csPolygonRange range, int num, int[] indices)
           
 void csThingState.setPolygonMaterial(csPolygonRange range, iMaterialWrapper material)
           
 

Uses of csPolygonRange in crystalspace.jbind.interfaces.imesh.thing
 

Methods in crystalspace.jbind.interfaces.imesh.thing with parameters of type csPolygonRange
 void iThingState.setPolygonMaterial(csPolygonRange range, iMaterialWrapper material)
          Set the material of all polygons in the given range.
 void iThingFactoryState.addPolygonVertex(csPolygonRange range, int vt)
          Add a vertex index to all polygons in the given range.
 void iThingFactoryState.addPolygonVertex(csPolygonRange range, csVector3 vt)
          Add a vertex to all polygons in the given range.
 void iThingFactoryState.resetPolygonFlags(csPolygonRange range, int flags)
          Reset the given flags to all polygons in the range.
 void iThingFactoryState.setPolygonFlags(csPolygonRange range, int mask, int flags)
          Set the given flags to all polygons in the range.
 void iThingFactoryState.setPolygonFlags(csPolygonRange range, int flags)
          Set the given flags to all polygons in the range.
 void iThingFactoryState.setPolygonMaterial(csPolygonRange range, iMaterialWrapper material)
          Set the material of all polygons in the given range.
 void iThingFactoryState.setPolygonName(csPolygonRange range, java.lang.String name)
          Set the name of all polygons in the given range.
 void iThingFactoryState.setPolygonTextureMapping(csPolygonRange range, float len1)
          Set texture mapping of all polygons in the given range to use the texture mapping as specified by the two first vertices on the polygon.
 void iThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector3 v_orig, csVector3 v1, float len1, csVector3 v2, float len2)
          Set texture mapping of all polygons in the given range to use the texture mapping as specified by two vertices on the polygon.
 void iThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector3 v_orig, csVector3 v1, float len1)
          Set texture mapping of all polygons in the given range to use the texture mapping as specified by two vertices on the polygon.
 void iThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector3 p1, csVector2 uv1, csVector3 p2, csVector2 uv2, csVector3 p3, csVector2 uv3)
          Set texture mapping of all polygons in the given range to use the given uv coordinates for the specified three vertices of every polygon.
 void iThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csVector2 uv1, csVector2 uv2, csVector2 uv3)
          Set texture mapping of all polygons in the given range to use the given uv coordinates for the first three vertices of every polygon.
 void iThingFactoryState.setPolygonTextureMapping(csPolygonRange range, csMatrix3 m, csVector3 v)
          Set texture mapping of all polygons in the given range to use the transform.
 void iThingFactoryState.setPolygonTextureMappingEnabled(csPolygonRange range, boolean enabled)
          Disable or enable texture mapping for the range of polygons.
 void iThingFactoryState.setPolygonVertexIndices(csPolygonRange range, int num, int[] indices)
          Set the given polygon index table for all polygons in the given range.