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Uses of csFrustum in crystalspace.jbind.impl.csgeom.frustum |
Methods in crystalspace.jbind.impl.csgeom.frustum that return csFrustum | |
static csFrustum |
csFrustum.intersect(csVector3 frust_origin,
csVector3Array frust,
csVector3 v1,
csVector3 v2,
csVector3 v3)
Intersect a triangle with this volume. |
static csFrustum |
csFrustum.intersect(csVector3 frust_origin,
csVector3Array frust,
csVector3Array poly)
Intersect a convex polygon with this volume. |
csFrustum |
csFrustum.intersect(csVector3Array poly)
Intersect a convex polygon with this volume. |
csFrustum |
csFrustum.intersect(csFrustum other)
Intersect with another frustum. |
Methods in crystalspace.jbind.impl.csgeom.frustum with parameters of type csFrustum | |
csFrustum |
csFrustum.intersect(csFrustum other)
Intersect with another frustum. |
Constructors in crystalspace.jbind.impl.csgeom.frustum with parameters of type csFrustum | |
csFrustum(csFrustum copy)
Copy constructor |
Uses of csFrustum in crystalspace.jbind.impl.engine.engine |
Methods in crystalspace.jbind.impl.engine.engine with parameters of type csFrustum | |
iMeshWrapperIterator |
csEngine.getVisibleMeshes(iSector sector,
csFrustum frustum)
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iObjectIterator |
csEngine.getVisibleObjects(iSector sector,
csFrustum frustum)
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Uses of csFrustum in crystalspace.jbind.impl.engine.shadows |
Methods in crystalspace.jbind.impl.engine.shadows that return csFrustum | |
csFrustum |
csShadowBlock.addShadow(csVector3 origin,
iPointer userData,
int num_verts,
csPlane3 backplane)
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csFrustum |
csShadowBlock.getShadow(int idx)
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csFrustum |
csShadowIterator.next()
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Uses of csFrustum in crystalspace.jbind.interfaces.iengine.engine |
Methods in crystalspace.jbind.interfaces.iengine.engine with parameters of type csFrustum | |
iObjectIterator |
iEngine.getVisibleObjects(iSector sector,
csFrustum frustum)
This routine returns an iterator to iterate over all objects that are potentially visible as seen from a given position. |
iMeshWrapperIterator |
iEngine.getVisibleMeshes(iSector sector,
csFrustum frustum)
This routine returns an iterator to iterate over all meshes that are potentially visible as seen from a given position. |
Uses of csFrustum in crystalspace.jbind.interfaces.iengine.shadows |
Methods in crystalspace.jbind.interfaces.iengine.shadows that return csFrustum | |
csFrustum |
iShadowBlock.addShadow(csVector3 origin,
iPointer userData,
int num_verts,
csPlane3 backplane)
Add a new frustum and return a reference. |
csFrustum |
iShadowBlock.getShadow(int idx)
Get the specified shadow. |
csFrustum |
iShadowIterator.next()
Get the next shadow. |
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